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    Technical Issues and Bugs

    • Steam client crashes
      • Lupus

      5
      5
      Posts
      6139
      Views

      Windows 10 Pro x64 Now it crashed on moving view to the adjacent room.
    • Controller Level Changed bug (minor)
      • Oblivionburn

      1
      1
      Posts
      2438
      Views

      No one has replied

    • Controler Bug (minor)
      • Artritus

      1
      1
      Posts
      2808
      Views

      No one has replied

    • HTML broken in notifications
      • cyberblast

      1
      1
      Posts
      2730
      Views

      No one has replied

    • Performance issue with memory watch list
      • bonzaiferroni

      2
      2
      Posts
      3424
      Views

      Yes, this is a known issue, we're going to address it in one of the next patches.
    • Tower Damage
      • Camamoow

      6
      6
      Posts
      11045
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      The impact factor of a tower can be calculated by the function below. I post this here since I dont think this is any kind of magic. It took me while to figure out that the falloff is actually linear (by the post of dissi above) var towerRangeImpactFactor = function(distance) {  if(distance <= TOWER_OPTIMAL_RANGE) {   return 1  }  if(distance >= TOWER_FALLOFF_RANGE) {    return 1 - TOWER_FALLOFF  }  var towerFalloffPerTile = TOWER_FALLOFF / (TOWER_FALLOFF_RANGE - TOWER_OPTIMAL_RANGE)  return 1 - (distance - TOWER_OPTIMAL_RANGE) * towerFalloffPerTile} then the damage can be calculated with var damage = TOWER_POWER_ATTACK * towerRangeImpactFactor(distance)
    • 502 bad gateway when signing in with GitHub?
      • DXWarlock

      2
      2
      Posts
      3381
      Views

      I had the same problem (now  can log in).
    • Creeps and console not visible in Firefox
      • Triscus

      1
      1
      Posts
      2775
      Views

      No one has replied

    • Problem with the tutorial
      • Hannsen

      2
      2
      Posts
      3327
      Views

      When did they experience that? There was a glitch in the Tutorial introduced in the July 22 patch which has been fixed on the same day. Is their game client updated to the latest version?
    • Exception when creating flag in no vision room
      • Creepz

      2
      2
      Posts
      2579
      Views

      As a work around you can create the flag in a room you control and then move it to the one you don't have vision in.
    • Steam OAuth issues the last couple of days.
      • ZeekDaGeek

      4
      4
      Posts
      7725
      Views

      What about the possibility of making it so Screep's cookies don't all expire "At the end of session" that way login in is less of a frequent hastle.
    • Steam client Memory Editor not expanding
      • ZeekDaGeek

      2
      2
      Posts
      3863
      Views

      Just to add to the initial post. I have the same problem, using Google Chrome. I am able to expand the memory in the main window of the web-game, but if i pop-up the editor in the different window, some memory won't expand anymore.
    • Unclaimed controller downgrade timer
      • redeven

      3
      3
      Posts
      4754
      Views

      I saw it in a room in my area too, so I don't think it's just visual.
    • Problem with updating flags in rooms with no vision
      • n00bish

      2
      2
      Posts
      3713
      Views

      See http://screeps.com/forum/topic/1031/Flag-remove-doesn-t-work-properly
    • cant remove a flag
      • PiratenBraut

      2
      2
      Posts
      3651
      Views

      Flags are only visible to you, so we can't check them. Try writing this in console: Game.flags['scout-W48S43'].remove();  
    • Tutorial 1 stopping after first creep spawn
      • CBoon

      2
      2
      Posts
      3184
      Views

      Fixed. Thanks for reporting!
    • Creeps walking through Room Protection walls
      • seancl

      2
      2
      Posts
      3979
      Views

      This bug has been in effect for a few hours after the patch and is already fixed. Sorry for that.
    • Extreme increase in CPU usage with the same script
      • Dissi

      4
      4
      Posts
      4267
      Views

      Yep, my problems have nothing to do with what's going on server side. Just going to post the explanations here, since I contaminated Dissi's thread. Thanks to Dissi and anisoptera for their help. * First access to Memory object comes at a CPU cost to deserialize all the data stored in Memory. That's what I was experiencing.* Code loading time is substantially more right after a code change, and does take a few CPU periodically, apparently every 50 ticks or so. Neither of these have anything to do with Dissi's observation.
    • Possible Memory-viewer Bug
      • Phlosioneer

      3
      3
      Posts
      4855
      Views

      Yes, you are correct. Thank you!
    • Invader creeps are showing up in Game.creeps
      • n00bish

      8
      8
      Posts
      9072
      Views

      Ok, thanks.  I've added extra instrumentation to my code, I'll update this post or create a new one when I have more info.

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