Navigation

    forum

    • Login
    • Search
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    1. Home
    2. Technical Issues and Bugs
    • Newest to Oldest
    • Oldest to Newest
    • Most Posts
    • Most Votes

    Technical Issues and Bugs

    • Unsolved Spawning creep with directions: []
      • Geir1983

      2
      2
      Posts
      4010
      Views

      @geir1983 Thank you for the report, we'll take a look.
    • Unsolved Invader hits less than zero
      • ZhangHuan123

      1
      1
      Posts
      2636
      Views

      No one has replied

    • Unsolved How to disable the autocomplete in console?
      • MiHack

      1
      1
      Posts
      3152
      Views

      No one has replied

    • Unsolved Visual Bug in Alpha Version of the New World Map
      • DollarAkshay

      2
      2
      Posts
      3947
      Views

      This is a known issue, but thank you for reporting it anyway.
    • Unsolved The same order was refunded twice
      • 6g3y

      2
      2
      Posts
      3817
      Views

      ?
    • Unsolved Spawn direction doesn't work when spawning creeps that take 1 tick to spawn
      • Genovese

      3
      3
      Posts
      4956
      Views

      I directly use createCreep
    • Solved Can't see rooms in Discord.
      • likeafox

      7
      7
      Posts
      11300
      Views

      @Kamots gave me a direct link to join and that worked. Thanks guys.
    • Solved False TERRAIN_MASK_WALL where is ConstructedWall
      • myunNamed

      3
      3
      Posts
      4671
      Views

      @myunnamed said in False TERRAIN_MASK_WALL where is ConstructedWall: Game.map.getRoomTerrain(rn) Obviously I called getRoomTerrain with rn instead of this.name like how I got the ConstructedWall this.structures.filter(). My bad. I'm really sorry for the false alarm.
    • Solved
      • Kitick

      6
      6
      Posts
      7810
      Views

      It should be some kind of bug if the creep reports the wrong roomName while visually being in the other one. But more likely something is wrong in your code, so go for more debugging and post here a history link + debugging that you have done. You may test your code by manually specifying the position you want, like creep.moveTo(new RoomPosition(7,22,"E7N24")); or use creep.moveTo(new RoomPosition(25,25,"E7N24"),{range:24}) to just enter the room you want
    • This topic is deleted!
      • TgDgNU

      1
      1
      Posts
      1
      Views

      No one has replied

    • Solved 10000000000000.000 for one pixel bought via market
      • Xenofix

      5
      5
      Posts
      7398
      Views

      @xenofix I would have gotten away with it too if it wasn't for your meddling forum posts!!! I'm sorry for what I did and I'm glad they were able to get your credits back. I've been playing the game for a week or so and I'm surprised no one had found this issue before. Or maybe people aren't assholes trying to find exploits. Anyways, it was a fun experience and I'm glad the damage I caused was reverted. I wasn't trying to ruin the game for everyone. I've since been banned, of course.
    • Unsolved Wrong date at statistics
      • ZILOT

      1
      1
      Posts
      2931
      Views

      No one has replied

    • Unsolved StructureContainer not inheriting Structure properties in ScreepsArena (Alpha)
      • Banedon_421

      2
      2
      Posts
      3582
      Views

      This is mainly the forum for Screeps:World (The MMO/sandbox ver) currently alpha feedback/bugs have been posted on the Steam forums for the game: https://steamcommunity.com/app/1137320/discussions It shouldn't have a capacity, on the docs that's intended to show that it has a storage capacity of 2000, not that it has a property named capacity. All storage related things are done though .store https://steamcommunity.com/sharedfiles/filedetails/?id=2505541950 To get a capacity code-wise you'd use getCapcity(RESOURCE_CONSTANT) off of store. Normally containers are considered neutral objects (though in Arena they seem to extend off an owned structure) so my should be false, and they as far as I know, should have hits.
    • Unsolved RoomPosition.createFlag fails without room vision
      • shedletsky

      4
      4
      Posts
      7196
      Views

      Got the same error, devs should confirm if this is intended or not.
    • Unsolved Decayed structures do not call event log.
      • CrAzYDubC

      3
      3
      Posts
      4744
      Views

      Is there any update on this behavior?
    • Docs link to wrong lodash version
      • sparr

      2
      2
      Posts
      4349
      Views

      This is still an issue. Related: update lodash to 4.x
    • Unsolved Cannot use 0 as a default public segment
      • Tigga

      3
      3
      Posts
      4801
      Views

      Was still there, so i made a PR. https://github.com/screeps/driver/pull/46
    • Unsolved RFC - Add optional reason string to halt
      • Madrang

      1
      1
      Posts
      3073
      Views

      No one has replied

    • This topic is deleted!
      • Robalian

      1
      1
      Posts
      4
      Views

      No one has replied

    • Unsolved inconsistent STRUCTURE_WALL object returned repeatedly
      • dogo41

      2
      2
      Posts
      3573
      Views

      the hits property is undefined for walls that are 'invincible' aka server-op placed. These are commonly placed around respawn/new-spawn zones to divide the outside MMO and the inside zone for a time before they are removed (when the time for the zone elapses) they've also been used to block portals in a similar fashion when new shards were introduced. Docs wise, https://docs.screeps.com/api/#StructureWall should say in the description details as well.

    Move Topic