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    Technical Issues and Bugs

    • Error: Could not load terrain data
      • sparr

      5
      5
      Posts
      5610
      Views

      This must be fixed now, thank you for reporting.
    • Uncaught throw terminates script silently?
      • Helam

      3
      3
      Posts
      4364
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      It is generally accepted that you throw Errors; the cost of instantiating an Error is far less impactful than that of triggering the exception mechanism, so it is in your best interest to do so. Also, http://www.devthought.com/2011/12/22/a-string-is-not-an-error/.
    • notifyWhenAttacked(enabled) should not be const (0.2 CPU)
      • Voronoi

      4
      4
      Posts
      5466
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      Prime's solution is the cleanest imho.
    • Link doesn't fill up target link, stuck at 799
      • Puciek

      10
      10
      Posts
      12235
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      Say I have two links with 600 energy in them, and I would like for one of them to have 800 in it.Currently I can send 200, and 194 gets there, 6 eaten by the fee, so now I've got 400 and 794. That could still work exactly as it does now.If I try to send 207 now, I get an error, because 207 is more than will fit in the target. But that's silly, because not all 207 is going to make it to the target. Instead, an attempt to send 207 should work, and I should end up with 393 and 800 in the links.
    • PathFinder tries to go through unavailable rooms
      • sparr

      1
      1
      Posts
      2418
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      No one has replied

    • Getting email alerts from Source Keeper attacks
      • deadlypineapple

      5
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      5873
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      ho well, this is also the reason of my post about notification cost.
    • Creep.moveTo returns -9 which is not documented
      • Admiral

      4
      4
      Posts
      5338
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      Moving towards the goal if there is no full path is basically the default behavior. ERR_NO_PATH is returned when there is really no path steps available, e.g. when a creep is surrounded by obstacles. Could you provide an isolated test case using bare PathFinder (without Room methods involved) that doesn’t match this behavior?
    • Cannot convert Circular structure to JSON
      • t3jem

      5
      5
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      6707
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      A stack trace would have shown that it was failing while trying to stringify memory rather than a console.log a circular reference though (which I've done before and had a similarly difficult time tracking down).   Errors like this should always provide a stack trace to help point to where the error is (whether it's bad stored data, or a bad log).
    • Minor visual bug for flags with secondary color
      • Bleem

      2
      2
      Posts
      2658
      Views

      see http://screeps.com/forum/topic/695/Secondary-flag-colors-breaking
    • Remove memory watch
      • QzarSTB

      5
      5
      Posts
      6952
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      It does not matter if that object exists or not, I already tried to delete my local storage with the mozilla dev tools. But it does not fix it. I can add new ones, but never delete old ones, unless i clear local storage.
    • CPU constantly higher after switching to newly cloned branch
      • WASP103

      1
      1
      Posts
      2245
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      No one has replied

    • Lose code when switch to world view
      • MaximumPeaches

      4
      4
      Posts
      4985
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      woops, wrong thread
    • Possible deserialization problem in sim
      • sparr

      1
      1
      Posts
      2347
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      No one has replied

    • Mineral extraction/harvesting
      • Admiral

      2
      2
      Posts
      4183
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      StructureExtractor has no mineralAmount, so yes, you cannot mine from it - in other words, you cannot lower its mineralAmount.
    • All flags in specific room became invisible
      • Lupus

      5
      5
      Posts
      6660
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      "Are you sure they are enabled in the room display preferences?" Yes. "Were there any errors in the browser console when you open this room?" I don't know cause I'm using steam client. I can try to reproduce this in browser later.
    • Broken SK Rooms
      • deadlypineapple

      8
      8
      Posts
      8443
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      Thank you for reporting, this bug is fixed now.
    • [GUI] Powerspawn has "Add memory to watch" - powerspawners have no memory
      • Dissi

      2
      2
      Posts
      1423
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      Thanks, this is fixed now.
    • memory inspector doesn't update size when reloading
      • sparr

      1
      1
      Posts
      2274
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      No one has replied

    • Global Resets increasing (with suggestions for remediation)
      • tedivm

      6
      6
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      6134
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      Global resets happen every 6 hours currently.
    • Bug with sending energy via link: Loss not accounted for
      • Admiral

      1
      1
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      2432
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      No one has replied

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