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    Technical Issues and Bugs

    • Memory Bug: Can't write variables into memory
      • Prince_of_Savoy

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      No one has replied

    • Novice Area walls invalidate some rooms
      • Helam

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      Thanks, this area is now open, but we'll consider this case in the future.
    • [Dismantle] dismantling own structures under own ramparts doesn't work
      • Dissi

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      I've reported this a few months ago and was replied by Artem that it was the desired behaviour ... Hopefully his mind will have changed
    • grunt-screeps Fatal error: Nock: No match for request POST
      • Daeleth

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      Well after going to the screeps slack i got someone to help me. Thanks so much. Turns out the issue was 2 lines on the top of my gruntfile.js that I must have copy-pasted from somewhere. These lines where: var grunt = require('grunt');var screeps = require('grunt-screeps'); After removing them the push worked. Thanks.
    • Reliably holding ECMAScript 6 class instances in memory
      • Eluded

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      Anything that is put into memory is run through json stringify and then back through json parse.  Instead of saving classes in memory you need to save the data to initialize them.
    • CLOSED - NOT A BUG - Found bug if you place a tower construction slot, delete it, then place it again in same location. Tower construction disappears and you can't replace until next GCL
      • Hawthorn

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      NM!  - I figured it out. Somehow to tower was NOT placed where I put it .. it got placed next to a wall, under a creep.  All the creeps were stuck and piled up.
    • Can't Destroy Structures in Safe Mode Room with Enemies Present
      • Hernanduer

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      No one has replied

    • 300 - 400 CPU for requires?
      • Pantek59

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      Hi again I logged all CPU spikes above 250 (at the beginning of the script) and the result shows how randomly these CPU spikes occur. Maybe the pattern would be clearer, if I would have included CPU spikes below 250 as well, but I wanted to have undoubted spikes in the data only. If anyone is interested in the data: https://mega.nz/#!4YM3xTqA!XXsOMYWX4aM2ZMs5QME8S6YubHEUY5nE5wJE9LRpGls
    • Error on start of Windows server
      • Felonu

      2
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      3514
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      Apparently my DB had gotten corrupted.  I was able to find a backup I had and it started.
    • [Withdraw] Allow withdrawing from buildings under public ramparts
      • Dissi

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      2688
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      No one has replied

    • Nuke landing doesn't reset safemode
      • QzarSTB

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      6788
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      Hotfix deployed.
    • Can't integrate GitHub repo - too many repos!
      • RabidBunny

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      1836
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      No one has replied

    • Reset Storm bucket reset not working
      • tedivm

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      6289
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      @artem This is my current bucket-to-cpu ratio: http://i.imgur.com/CxoSjb1.png   Yellow line is bucket ( top is full, bottom is empty )    
    • [StructureLab] runReaction extremely expensive
      • Dissi

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      3684
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      @ link to source code with bug report!
    • remove() / destroy() not working for hostile construction sites / spawns
      • Bovius

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      2711
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      No one has replied

    • Issue with Steam
      • streak324

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      Did you get this resolved? I have the same error. Just bought screeps. Would be a shame for all the initial cpu you get, if you loose it...
    • [Documentation] ERR_BUSY for Structure.prototype.destroy
      • Helam

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      3438
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      Thanks, added.
    • NPC Buy Orders are gone
      • tedivm

      16
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      15635
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      I can see what do you mean. We're going from this assumption: if some game mechanics numbers have associated constants, only then they are considered constant and cannot be changed without notice. Hardcoding your own constants in your code and relying on them (even based on some empirical observations that seem stable) is speculative and you do it on your own risk.
    • [Prototypes] constructor.name gone missing
      • Dissi

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      Related topic
    • Incorrect energyAvailable and energyCapacityAvailable
      • Admiral

      3
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      One additional piece of information: You are prevented from building your initial five extensions until such a time as you have destroyed/removed all the "hostile" extensions as well.

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