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    Technical Issues and Bugs

    • Withdraw result 0 but no withdraw occurs
      • rbryson74

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      I've put in a PR on the screeps engine github repo for this. https://github.com/screeps/engine/pull/5
    • withdraw wrong ERR code
      • mmmd

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      Since this is the same kind of issue:Creep.attack also returns -12 ERR_NO_BODYPART if the enemy is in safe mode. If it does have the bodyparts and is at full health, this code doesn't make any sense.
    • Waiting for Data, Too Many Tabs Opened Every Tick
      • Skorp

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      i am getting the same problem, i restarted computer and still get it on browser version and on steam too
    • Memory Bug: Can't write variables into memory
      • Prince_of_Savoy

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      No one has replied

    • Novice Area walls invalidate some rooms
      • Helam

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      Thanks, this area is now open, but we'll consider this case in the future.
    • [Dismantle] dismantling own structures under own ramparts doesn't work
      • Dissi

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      I've reported this a few months ago and was replied by Artem that it was the desired behaviour ... Hopefully his mind will have changed
    • grunt-screeps Fatal error: Nock: No match for request POST
      • Daeleth

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      Well after going to the screeps slack i got someone to help me. Thanks so much. Turns out the issue was 2 lines on the top of my gruntfile.js that I must have copy-pasted from somewhere. These lines where: var grunt = require('grunt');var screeps = require('grunt-screeps'); After removing them the push worked. Thanks.
    • Reliably holding ECMAScript 6 class instances in memory
      • Eluded

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      Anything that is put into memory is run through json stringify and then back through json parse.  Instead of saving classes in memory you need to save the data to initialize them.
    • CLOSED - NOT A BUG - Found bug if you place a tower construction slot, delete it, then place it again in same location. Tower construction disappears and you can't replace until next GCL
      • Hawthorn

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      NM!  - I figured it out. Somehow to tower was NOT placed where I put it .. it got placed next to a wall, under a creep.  All the creeps were stuck and piled up.
    • Can't Destroy Structures in Safe Mode Room with Enemies Present
      • Hernanduer

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      No one has replied

    • 300 - 400 CPU for requires?
      • Pantek59

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      Hi again I logged all CPU spikes above 250 (at the beginning of the script) and the result shows how randomly these CPU spikes occur. Maybe the pattern would be clearer, if I would have included CPU spikes below 250 as well, but I wanted to have undoubted spikes in the data only. If anyone is interested in the data: https://mega.nz/#!4YM3xTqA!XXsOMYWX4aM2ZMs5QME8S6YubHEUY5nE5wJE9LRpGls
    • Error on start of Windows server
      • Felonu

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      Apparently my DB had gotten corrupted.  I was able to find a backup I had and it started.
    • [Withdraw] Allow withdrawing from buildings under public ramparts
      • Dissi

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      3306
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      No one has replied

    • Nuke landing doesn't reset safemode
      • QzarSTB

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      8565
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      Hotfix deployed.
    • Can't integrate GitHub repo - too many repos!
      • RabidBunny

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      No one has replied

    • Reset Storm bucket reset not working
      • tedivm

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      @artem This is my current bucket-to-cpu ratio: http://i.imgur.com/CxoSjb1.png   Yellow line is bucket ( top is full, bottom is empty )    
    • [StructureLab] runReaction extremely expensive
      • Dissi

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      4610
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      @ link to source code with bug report!
    • remove() / destroy() not working for hostile construction sites / spawns
      • Bovius

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      No one has replied

    • Issue with Steam
      • streak324

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      Did you get this resolved? I have the same error. Just bought screeps. Would be a shame for all the initial cpu you get, if you loose it...
    • [Documentation] ERR_BUSY for Structure.prototype.destroy
      • Helam

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      Thanks, added.

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