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    Technical Issues and Bugs

    • Small issue: browser reload hint :)
      • W4rl0ck

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      No one has replied

    • Forum issue
      • Shibdib

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      No one has replied

    • Solved Map stats no longer work
      • Esryok

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      Looks like it broke again.
    • Power Bank Decay in -ve time
      • iceburg

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      oh right, never noticed it before
    • Solved New blocks opened on Shard1 are broken.
      • Mashee

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      Thanks Serg for the fix!!  Much appreciated.
    • Solved Unable to play for 19 hours. No response from support.
      • Gink

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      Whew. Back finally. Thanks Artem and crew for getting this fixed finally. Now to rebuild some containers... 
    • Solved Invaders distribution
      • Moria

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      No one has replied

    • Game Time Coupon with No Subscription
      • Hernanduer

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      3278
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      No one has replied

    • Solved Can't travel between rooms in Shard1
      • DoctorZuber

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      3296
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      fixed, apparently.
    • Game.map.isRoomAvailable not working in shard1
      • DoctorZuber

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      No one has replied

    • Trading amok with shard update
      • demawi

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      No one has replied

    • Solved Github authentication seems to be using the wrong api key
      • googol

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      3295
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      Seems to work normally again
    • Trying to withdraw from a container from inside a safemode room results in ERR_NOT_OWNER even if container is not in that room
      • googol

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      I created a pull request with the documentation changes: https://github.com/screeps/docs/pull/54
    • Odd behavior after shard go-live
      • SBense

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      4034
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      Disregard, appears to be resolved.
    • exception with boosting creeps with CLAIM parts
      • bonzaiferroni

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      Thanks for reporting, fixed!
    • Liink cooldown and error ERR_TIRED
      • Qrees

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      Ok, I have found what was the issue. I was calling Game.getObjectById(...) before "loop" was started. The first time the method is called it seems to work, but later it seems to return old instance of the object (or some other garbage).   Maybe the method should fail when being called before "loop"?
    • MAJOR Client Side Information Leakage
      • tedivm

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      I'd say it's pretty major since it's not documented anywhere and many people put their creep roles in the name. It's also pretty unfair to new players that it's only available to players who know about it (which due to the lack of documentation does not include a lot of people). I think you should either remove it complete (my preference) or put it in the UI so it's available to everyone.
    • broken rampart
      • Moria

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      No one has replied

    • Official server memory and console issues.
      • krzychukoko

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      No one has replied

    • Odd RCL Limiting Behavior
      • omnomwombat

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      I'm not super concerned about this, as it is an unusual situation.  I am generally a lurker, but just wanted to post my experience here as an opportunity to make things work more intuitively to the uninitiated (thanks for the heads up about distance to controller!)  I don't think the current behavior is anyone's first guess as to how things would work.  Given the rarity though, I understand that there are many more urgent things for developers to work on. I will say, I'm not sure how I feel about broadly applying the "don't put yourself in that situation" perspective.  My situation was rebuilding a fallen ally's base.  In an ideal world, I would never have to be rebuilding a friend's destroyed base as it downgrades.  I would certainly like for that to never come up again!  But it's a rainy day scenario, and despite everyone's best efforts to live, sometimes we will have to recover from the worst.  

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