Navigation

    forum

    • Login
    • Search
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    1. Home
    2. Technical Issues and Bugs
    • Newest to Oldest
    • Oldest to Newest
    • Most Posts
    • Most Votes

    Technical Issues and Bugs

    • Market.deal() bug (reducing amount by 1)
      • neomatrix

      6
      6
      Posts
      7681
      Views

      We're working on a new market data storage implementation, all credits will be always in 0.001 precision, and stored as whole numbers of thousandths in the database, it will solve this along with many other issues.
    • Unsolved I get a lot of lag and I don't think it's related to ticks... Help?
      • xsinx

      2
      2
      Posts
      3160
      Views

      @xsinx it's probably something with your connection that's causing the websocket to disconnect.
    • Spawn.createCreep does not throw an error when body arg has more than 30 parts
      • unstoppableCarl

      12
      12
      Posts
      14697
      Views

      @jooki said in Spawn.createCreep does not throw an error when body arg has more than 30 parts: This works in the console, perhaps I have another problem in my code. Thanks for your help. Thank you for confirming this.
    • Unsolved hundreds of errors in /opt/engine/dist/core/path-finder.js
      • Finndibaen

      2
      2
      Posts
      4088
      Views

      found the faulty calling site ... was calling PathFinder.search ([pos: undefined, range: x])
    • Solved Unclaiming a room triggers safemode
      • tedivm

      4
      4
      Posts
      5252
      Views

      @finndibaen it looks like I was wrong, it's only triggered for that specific room and is not empire wide as i initially thought.
    • This topic is deleted!
      • BaalTomekk

      2
      2
      Posts
      14
      Views

      No one has replied

    • Solved Flags cannot be removed via Flags.remove()
      • Dangermouse

      2
      2
      Posts
      2558
      Views

      Thanks, fixed in this commit.
    • hard resets/timeouts storms
      • Finndibaen

      6
      6
      Posts
      7649
      Views

      this seems over for now; lasted about 16h though
    • Solved Please fix "reset storm" bucket filling
      • tedivm

      12
      12
      Posts
      13905
      Views

      so ... is there anything i CAN do to avoid this kind of things ? you can imagine it's taking a heavy tax on cpu for all the additional script reloading, at least during storms my bucket refills
    • Solved Lack of portals?
      • Atavus

      3
      3
      Posts
      4446
      Views

      @artch seems it was indeed some strange luck of the draw. Since this post, I've had a healthy set of portals spawn. I was surprized because despite the much larger area I now cover, I had no direct portals in any of the sectors I inhabit. Given that I am still part of a large scale war, this was a little worrying. All good now, this topic can be closed. Apologies for the false alarm.
    • Solved Planned resets not refilling bucket
      • WarInternal

      6
      6
      Posts
      7576
      Views

      Thanks for reporting, fixed.
    • This topic is deleted!
      • PCakeCysote

      1
      1
      Posts
      3
      Views

      No one has replied

    • Unsolved Workers running stale code
      • tedivm

      6
      6
      Posts
      6481
      Views

      No but I haven't uploaded code in at least a week, so if it was still happening I wouldn't see it. I probably won't be able to test again until this weekend. This definitely happens all the time with the private server though. It does not handle uploading large code bases well at all.
    • Solved Getting spammed by Screeps notifications
      • Archeron

      5
      5
      Posts
      7637
      Views

      I turned on notifications and didn't receive anything weird. It is indeed fixed. Thanks,
    • Unexpected identifier in world, not in sim
      • KiiLLa

      2
      2
      Posts
      3002
      Views

      Strange. Looks like the problem went away all on its own. Baffling.
    • Droping 0 drops all
      • fakusb

      4
      4
      Posts
      4678
      Views

      easier fix: if(!amount && amount !== 0) { amount = data(this.id)[resourceType]; }
    • sign text overflow
      • bonzaiferroni

      1
      1
      Posts
      3450
      Views

      No one has replied

    • ?

      This topic is deleted!
      • Guest

      2
      2
      Posts
      947
      Views
    • StructureNuker is not a valid creep.withdraw() target.
      • kirk

      5
      5
      Posts
      8102
      Views

      On thing you currently can do if you don't plan to use the nuker any more: Destroying it will cause all stored energy and Ghodium to drop to the floor, so you can try and pick up as much of it as you can.
    • Attack notifications for NPC invaders are no longer suppressed
      • tynstar

      1
      1
      Posts
      3043
      Views

      No one has replied

    Move Topic