Navigation

    forum

    • Login
    • Search
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    1. Home
    2. Technical Issues and Bugs
    • Newest to Oldest
    • Oldest to Newest
    • Most Posts
    • Most Votes

    Technical Issues and Bugs

    • Solved Shard 2 is down.
      • EdgarOSalas

      6
      6
      Posts
      5486
      Views

      I'm happy to tell that we nailed down this issue to a bug in V8 in Nodejs 10.x. Marcel Laverdet deployed a workaround for it in isolated-vm 2.0.2, and now everything is back to normal, shard2 should be stable now.
    • Solved Want to guess? Shard 2 is down again.
      • EdgarOSalas

      5
      5
      Posts
      4761
      Views

      I'm happy to tell that we nailed down this issue to a bug in V8 in Nodejs 10.x. Marcel Laverdet deployed a workaround for it in isolated-vm 2.0.2, and now everything is back to normal, shard2 should be stable now.
    • Unsolved RoomPosition.CreateContructionSite() Returns OK for STRUCTURE_CONTAINER in room resereved by invaders
      • Fiskmans

      2
      2
      Posts
      2921
      Views

      @fiskmans Thank you for the report, we'll take a look
    • Solved [Bug] RMA damaging Stronghold roads
      • Davaned

      2
      2
      Posts
      3344
      Views

      Should be fixed now.
    • This topic is deleted!
      • defalt

      1
      1
      Posts
      3
      Views

      No one has replied

    • Need help: CPU bucket is empty even if I should have 20 cpu
      • jk_xp

      3
      3
      Posts
      3398
      Views

      Amazing! thanks for the quick fix!
    • Unsolved Screeps client -> visualization of room stucks
      • chuckingame

      1
      1
      Posts
      2626
      Views

      No one has replied

    • Solved store with negative sum
      • Jumpp

      3
      3
      Posts
      3784
      Views

      @jumpp The fix for this issue has been deployed.
    • Unsolved Horrible cpu usage on shard1
      • Orlet

      7
      7
      Posts
      9470
      Views

      I don't have more cpu statistics than a floating average and the impact on my bucket (still onshard3 only). But I realised the cpu usage spike during the last days, to the point my bucket was drained and cpu saving kicked in. My bucket recovered today as well, but it broke down during the last hour(s) again. Does anyone of you see the impact on their graphs again?
    • Solved Invader healer doesn't suicide when there is no attacker
      • fangxm

      7
      7
      Posts
      7579
      Views

      @fangxm if he's under fire, he will heal himself.
    • Solved npx creeps start failed -> code E404 - 404 Not FOund: creeps@latest
      • chuckingame

      3
      3
      Posts
      5590
      Views

      @jbyoshi thanks, you are right .... why for hell i haven't seen that myself.....
    • Solved Error accessing property 'novice' of undefined
      • keenathar

      5
      5
      Posts
      6425
      Views

      However I'm still curious how it makes a difference, just for my own understanding. To understand this, you should output your targetRoom. Basically you're changing the value of creep.room.name in your code to the value of targetRoom so it doesn't match the real state of the world anymore. Most of our API code is not intended to work with objects modified like this which cause weird exceptions or unexpected behavior here and there which are extremely hard to debug. This specific case was because you changed creep.room.name to the name of a room that you don't have a vision to. This broke one of the checks in Creep.claimController.
    • Unsolved Missing syntax highlighting for Ruins
      • keenathar

      2
      2
      Posts
      3093
      Views

      @keenathar Thanks, we'll take a look
    • Unsolved grunt screeps randomly works
      • jbass86

      2
      2
      Posts
      2684
      Views

      I think this is fixed by this PR: https://github.com/screeps/grunt-screeps/pull/19
    • Unsolved Creating invaders button greyed out when hovering over exits.
      • Hayertjez

      1
      1
      Posts
      2621
      Views

      No one has replied

    • Solved dryRun option works when pasting directly in console but not when console.log()
      • Hayertjez

      3
      3
      Posts
      4695
      Views

      @SystemParadox Thank you for pointing out the return codes. I was not familiar with those and apperantly I've overlooked those while reading the doc. As the opts dryRunis a BooleanI was somehow also expecting the result a Boolean. Also thank you for explaining the other error codes.
    • Unsolved Pathfinder cannot find path within one room
      • Xenofix

      16
      16
      Posts
      18999
      Views

      @xenofix Native PathFinder is JPS too, and it is activated by default unless you call PathFinder.use(false).
    • Solved construction site (terminal) was broken by enemy creep when move trough him
      • hackgpp

      4
      4
      Posts
      5272
      Views

      Thanks for you replies, i was dont know about this feature... scout come to me when i was rewrite code for towers
    • Solved StructureNuker.ghodium property is broken for newly (post-patch) built nukers
      • Orlet

      3
      3
      Posts
      3822
      Views

      This issue has been fixed with yesterday's path, thank you.
    • Solved Local Server doesn't work though client GUI
      • LordZardeck

      13
      13
      Posts
      10809
      Views

      @artch Updated and seems to be working. Thanks so much!

    Move Topic